World
The world of Goliath is made up of pieces of worlds from across the universe and throughout time. It is not one giant open world, but rather 50 smaller open worlds called "shards." Each shard has one type of environment (or biome), and characteristic weather and monsters.
Biomes[edit | edit source]
A biome is a characteristic set of weather, plants, and monsters. Pick your goliath carefully for each one: some biomes are lethal to some construct types.
Shards[edit | edit source]
The shards are accessible from one another via teleporter. The 50 shards the player can visit in the game are:
- Crash Site
- Murkwood
- Winter's Teeth
- The Vile Wood
- Fever's Grasp
- The Doorway
- The Lawless Land
- Tradelands†
- Forsaken Scrapyard
- The Plague Marsh
- Hardforge
- The Crossing†
- Camp Bladecatcher
- Camp Iron Tusk
- Blood Mountain
- Von Till Wildwood
- Vedmak
- Homestead of the Ancients†
- Watchfire Swamp
- Halfdeadwood
- House of Miracles
- Copse of Affluence
- Robotton
- Daggerwood
- Drylands
- Splitskin Stadium
- Desert of Neurosis
- Splinterlands†
- Forbidden Jungle
- Jarboe's Lament
- The Resting Place
- The Unquiet Enclave†
- The Neutral Zone
- Mechanist's Workshop
- Crowbones Marsh†
- Forest of Sorrow
- Grounds of Divination
- Fields of Oblivion
- Mount Gira
- The Fangs of Winter
- Crossworld
- The Jumble†
- The Forgotten Place
- Robot's Arena†
- World Zero
- Frostbite Fields
- The Thirsty Waste
- Locust Star†
- Aeon
- Citadel
- † This shard is only available once you have bought its map from Thomas Frederick Melton.